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Savage Worlds Profiles: The Adventures of Rocky and Bullwinkle

May 21st, 2006 (09:42 pm)

As Mr. Littlefield said, anything can be Savaged, and I'm putting it to the test. To reflect certain abilities, I used the powers described in Necessary Evil.

Rocket J. Squirrel
Traits: Agility d12+6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Boating d6, Climbing d6, Driving d6, Fighting d6, Flying d10, Guts d8, Investigation d8, Notice d8, Persuasion d8, Piloting d10, Repair d6, Stealth d8, Streetwise d8, Swimming d6, Throwing d8, Tracking d6
Hindrances: Code of Honor (TV type hero), Curious, Enemy (major, Pottsylvania), Heroic, Loyal, Small
Edges: Ace, Acrobat, Charismatic, Combat Reflexes, Improved Dodge, Luck, Quick
Pace: 6 Parry: 5/6 Toughness: 4 Charisma: +2

Powers
Extra Actions: Three levels
Flight: Super Speed, must jump from a height or be thrown
Heightened Senses
Super Attribute: Agility +8


Bullwinkle J. Moose
Traits: Agility d4, Smarts d4-2, Spirit d6, Strength d12+6, Vigor d12+4
Skills: Boating d6, Climbing d6, Driving d6, Fighting d8, Guts d6, Intimidation d6, Investigation d4, Notice d4, Persuasion d6, Stealth d4, Streetwise d6, Swimming d4, Throwing d10
Hindrances: Big Mouth, Clueless, Code of Honor (TV type hero), Enemy (major, Pottsylvania), Heroic, Loyal
Edges: Brawny, Great Luck
Pace: 6 Parry: 6 Toughness: 13 Charisma: 0

Powers
Attack, Melee (antlers): Str+2d6, Knockback, Nonlethal
Super Attributes: Strength +8, Vigor +6
Toughness 3

Boris Badenov
Traits: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Driving d6, Fighting d6, Gambling d8, Guts d6, Intimidation d8, Investigation d6, Lockpicking d8, Notice d8, Persuasion d6, Piloting d6, Repair d8, Shooting d8, Stealth d8, Streetwise d6, Swimming d6, Taunt d8, Throwing d6
Hindrances: Bad Luck, Greedy (major), Heartless, Mean, Small, Vengeful (major), Wanted (major)
Edges: Thief
Pace: 6 Parry: 5 Toughness: 4 Charisma: -2

Powers
Chameleon: Disguises
Invent: Ten levels


Natasha Fatale
Traits: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Driving d6, Fighting d6, Gambling d8, Guts d6, Investigation d6, Lockpicking d8, Notice d8, Persuasion d12, Piloting d6, Repair d8, Shooting d6, Stealth d8, Streetwise d8, Swimming d6, Taunt d6, Throwing d6
Hindrances: Bad Luck, Greedy (minor), Heartless, Quirk (subservient), Wanted (major)
Edges: Very Attractive, Thief
Pace: 6 Parry: 5 Toughness: 5 Charisma: +4

Powers
Chameleon: Disguises
Invent: Six levels


Captain Peter "Wrongway" Peachfuzz
Traits: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Guts d6, Investigation d4, Notice d4, Persuasion d6, Streetwise d6, Swimming d6
Hindrances: All Thumbs, Loyal, Quirk (bad direction sense)
Edges: Connections, Rich
Pace: 6 Parry: 5 Toughness: 5 Charisma: 0

Powers
Malfunction: Always On


Fearless Leader
Traits: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Driving d6, Fighting d6, Intimidation d10, Investigation d6, Notice d8, Piloting d6, Repair d6, Shooting d8, Stealth d6, Swimming d6, Taunt d8
Hindrances: Bloodthirsty, Greedy (major), Ugly, Vengeful (major)
Edges: Filthy Rich
Pace: 6 Parry: 5 Toughness: 5 Charisma: -6

Powers
Attack, Ranged: 3d6, Device (pistol)
Fear: Terror
Fearless
Lair: Escape Pod, Well-hidden
Minions: As many as he needs.