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sittingduck1313 [userpic]

Savage Brainstorming: BtS Monsters Part 1

February 11th, 2017 (11:43 am)
current song: Fairy Tail closing theme

Dybbuk (WC)
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12, Vigor d10
Skills: Climbing d6, Fighting d8, Notice d6, Stealth d6, Swimming d6, Tracking d8
Pace: 6 Parry: 6 Toughness: 8

Special Abilities

Bite: Str+d6

Corpse Possession: A dybbuk can discorporate and enter a recently deceased body that is in reasonably good condition. The body retains the original owner's Agility, Strength, Vigor, Pace, and base Toughness. All other traits are those of the dybbuk. While in this state, the only abilities it has access to are Low Light Vision and Weakness (Sunlight). However, it gains the Undead ability. Inflicting a Wound on the body forces the dybbuk out.

Fear: Seeing a dybbuk in its true form invokes a Fear check.

Grab 'n' Gouge: The dybbuk possesses two sets of arms. The upper set are massive things used to pin down an opponent, granting a +2 to all offensive Grappling rolls. The second set are more spindly with the fingers ending in razor sharp claws. A successful grappling damage attempt receives a +4 to the damage roll.

Low Light Vision: Ignore Dim and Dark lighting penalties.

Size +1

Weakness (Sunlight): A dybbuk has a -2 applied to all trait rolls while exposed to sunlight.

Gremlin
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Driving d6, Fighting d6, Lockpicking d8, Notice d8, Piloting d6, Psionics d8, Repair d10, Shooting d6, Stealth d8
Pace: 6 Parry: 5 Toughness: 3
Edges: Arcane Background (Psionics), Telemechanics
Powers: bolt, damage field, havoc, stun, telepathy (electrical trappings where appropriate) ISP: 20

Special Abilities

Claws: Str+d6

Immunity (Electricity)

Size -2

Small: All attacks directed against a gremlin are at -2.

Spanner in the Works: As an action, a gremlin can target a technological item within a range of its Smarts with a Repair roll. If the item in question can be touched, the Repair roll receives a +2. On a success, the item suffers a Technical Difficulty. On a raise, a +1 is applied to the roll on the Technical Difficulty table.

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